AI Insights · Timothy · June 2024
Top 5 Anime Games on Android in Lithuania: Q2 2024
Discover the performance trends of the top 5 anime games on Android in Lithuania during Q2 2024, focusing on weekly downloads, revenue, and active users.
In Q2 2024, the top 5 anime games on the Android platform in Lithuania exhibited varied performance trends. Here's a detailed look at how these popular titles fared during the quarter.
Solo Leveling:Arise, published by Netmarble, saw its highest weekly downloads in early May with approximately 7.4K, followed by a sharp decline to just 81 by the end of June. Weekly revenue peaked in mid-May at around $1.5K, gradually decreasing to $539 by the last week of June. The game maintained a relatively stable number of active users, ranging from 7.2K in early May to around 6K towards the end of June.
DRAGON BALL LEGENDS, from Bandai Namco Entertainment Inc., experienced fluctuating weekly revenue, peaking at $1.2K in late May and stabilizing around $582 by the end of June. Downloads saw a modest increase, starting at 93 in early April and reaching 157 by mid-June. The game maintained a consistent active user base, fluctuating slightly between 1.5K and 1.7K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had a peak weekly revenue of $450 in mid-May, with a general trend of decline to $95 by the end of June. Weekly downloads were relatively low but steady, peaking at 68 in late April and ending with 64 in late June. Active users showed a slight increase, from 164 in early April to 171 by the end of June.
The Seven Deadly Sins, also published by Netmarble, had a notable spike in weekly revenue, reaching $413 in early June before dropping to $97 by the end of the month. Downloads remained low but consistent, with a peak of 20 in late May and a decrease to 5 by late June. Active users fluctuated slightly, ranging from 91 in early April to 74 by the end of June.
Black Clover M, from Garena International II, saw its highest weekly revenue of $243 in early April, declining to $17 by late June. Downloads peaked at 62 in both early April and early June, with a decline to 18 by the end of the quarter. The game maintained a relatively stable active user base, peaking at 607 in early June and ending with 414 by late June.
These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of these anime games. For more detailed analytics, visit Sensor Tower.